![]() The feedback we receive helps us make Zelter a better game.Īn expanding zombie plague has caused entire communities to be cut off, locked in with a horde of monsters who were once fellow humans. Currently, we are actively engaging our loyal players in the Zelter Discord channel, but we are also listening to user feedback on all our platforms, including Steam discussions. “We are eager to keep a close connection with our loyal community via different social media channels. How are you planning on involving the Community in your development process? Also, during the Early Access we will add a huge amount of content and mechanics to the game, so it will expand significantly.” It is one of the ways to express our gratitude for the players’ support during Early Access. “During Early Access, Zelter will be cheaper than at full release. Will the game be priced differently during and after Early Access? – NPC survivors to help you defend your home.” – Various types of zombie enemies and a giant boss zombie – Short- and long-range weapons, and defensive structures ![]() The current EA version of the game includes: “At its current stage, the game provides players with many hours of a fun crafting and survival experience. What is the current state of the Early Access version? We will do our best to fix them all, and we will be extremely grateful for help from our community in finding and reporting them.” The game will continue to expand and change, thus we expect some bugs to appear. There are a lot of plans in our Roadmap, including: “The gameplay basics are mostly finished, which allows us to make major upgrades and add many new features and mechanics. How is the full version planned to differ from the Early Access version? Further down the line, we are planning to release content updates with new systems and mechanics approximately every 2-3 months.” We will begin with small updates with bug fixes, balancing, and minor adjustments. During this time we are constantly tracking community feedback and taking it into account.Īfter releasing the game in Early Access we will continuously work on patches and bug fixes. ![]() Currently our aim is to greatly improve the single player mode to meet expectations of our players. “At this time we estimate the development, maintenance, and balancing will take at least 3 years following the launch of Early Access. Additionally, Early Access will help us fix bugs and create more content based on the users’ suggestions.”Īpproximately how long will this game be in Early Access? It is essential to hear from as many different users as possible in order to collect diverse data, fill in the blanks and make the game more fun and appealing to players. We believe that Early Access provides us with so many ways to connect with passionate players and hear what they have to say. ![]() “We are eager to show Zelter to our community and get their feedback. ![]()
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